<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Important Technique! Also: Mini-reviews.</title>
	<link>http://www.rule0.com/archives/263</link>
	<description>We don't fight. We're Euro-Vikings.</description>
	<pubDate>Thu, 09 Sep 2010 19:09:06 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>

	<item>
		<title>By: drobviousso</title>
		<link>http://www.rule0.com/archives/263#comment-35691</link>
		<author>drobviousso</author>
		<pubDate>Fri, 12 Oct 2007 14:31:44 +0000</pubDate>
		<guid>http://www.rule0.com/archives/263#comment-35691</guid>
		<description>That seems to take one more step than my 'drop a pen' technique, wherein I drop a pen on it's butt, and whoever it points at &lt;strike&gt;dies&lt;/strike&gt; goes first.</description>
		<content:encoded><![CDATA[<p>That seems to take one more step than my &#8216;drop a pen&#8217; technique, wherein I drop a pen on it&#8217;s butt, and whoever it points at <strike>dies</strike> goes first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Herman</title>
		<link>http://www.rule0.com/archives/263#comment-35647</link>
		<author>Rob Herman</author>
		<pubDate>Fri, 12 Oct 2007 05:32:25 +0000</pubDate>
		<guid>http://www.rule0.com/archives/263#comment-35647</guid>
		<description>That looks fast and slick and I'll have to give it a try. Never let it be said that I have turned down an opportunity for modulo arithmetic.</description>
		<content:encoded><![CDATA[<p>That looks fast and slick and I&#8217;ll have to give it a try. Never let it be said that I have turned down an opportunity for modulo arithmetic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Jarc</title>
		<link>http://www.rule0.com/archives/263#comment-35572</link>
		<author>Paul Jarc</author>
		<pubDate>Wed, 10 Oct 2007 22:52:10 +0000</pubDate>
		<guid>http://www.rule0.com/archives/263#comment-35572</guid>
		<description>When dice aren't handy, I usually choose the first player by a generalization of evens/odds: for N players, everyone shoots 1-N fingers simultaneously; add them up; reduce mod N; count that many players from a predetermined starting point (generally, myself); that player goes first.</description>
		<content:encoded><![CDATA[<p>When dice aren&#8217;t handy, I usually choose the first player by a generalization of evens/odds: for N players, everyone shoots 1-N fingers simultaneously; add them up; reduce mod N; count that many players from a predetermined starting point (generally, myself); that player goes first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: qualistarian</title>
		<link>http://www.rule0.com/archives/263#comment-35561</link>
		<author>qualistarian</author>
		<pubDate>Wed, 10 Oct 2007 14:15:13 +0000</pubDate>
		<guid>http://www.rule0.com/archives/263#comment-35561</guid>
		<description>&lt;i&gt;Pick a spot on the board
Grab a marker from every player and drop them all on the board
Closest marker to the designated spot goes first&lt;/i&gt;

That sounds vaguely similar to Clout.  This is not a good thing.  Well, except that yours is just to see who goes first, and Clout based the entire game on that concept.</description>
		<content:encoded><![CDATA[<p><i>Pick a spot on the board<br />
Grab a marker from every player and drop them all on the board<br />
Closest marker to the designated spot goes first</i></p>
<p>That sounds vaguely similar to Clout.  This is not a good thing.  Well, except that yours is just to see who goes first, and Clout based the entire game on that concept.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
