Fear of Rejection

A little while ago Mock the Vote was rejected from the first company I submitted it to. Alas! The quest continues: I have some ideas for a way to bring it up to four players, which should make it much more approachable, and then I’ll try another company.

Still, it stings, and one of the reasons I find it hard to get my games off my shelf and into a publisher’s hands is all-too-familiar to me: the fear of rejection. I don’t believe the problem is that my games aren’t good. The problem is that “good” isn’t anywhere near good enough—good is easy to find. I have to not only have produced something special, but I have to manage to convince someone else of that too, someone who’s seen a lot of games, and is shoots down ideas that are just good for a living.

Wish me luck.

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