Whence the New Tagline

A little while ago I observed (didn’t actually play) a game of Graenaland (Greenland). The promise of Greenland is to be a trading/negotiation game like Settlers, but with extra complications and subtleties. The board is divided up into region in which players can build multiple settlements; settlements give voting rights to the resources in a region.

In practice, players didn’t seem so enthusiastic about the negotiation, which was a practice of last resort, preferring to dominate areas and eliminate the dependency on other players’ goodwill.  All of the complications made the game see very inelegant; this wasn’t helped by the rulebook, which was unclear in several places, poorly organized, and lacked helpful diagrams.

Theme-wise, you play Vikings, but you don’t fight. Is this historical? I don’t care! In my book, Vikings fight! Clearly this Greenland is populated by some weird non-confrontational Euro-vikings that would rather settle their differences with voting and diplomacy rather than fighting it out. Too weird.

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  1. 1. August 6th, 2007

    There was also some debate about how much negotiating was allowed, whether or not you could discuss division of resources, or just make a proposal on your turn. The rules are not at all clear on this.

    Alyx
  2. 2. August 6th, 2007

    Yeah. They were _explicit_ about what you’re allowed to negotiate and when, but they didn’t make it clear why, so it didn’t end up making sense.

    Rob Herman

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