Invasion: Pictures as Promised
Posted by Rob Herman at October 3rd, 2007
Here you go. First, most of the components (not pictured: the Move/Deploy deck and the smaller size of scoring tokens)
A close-up of the game board, showing off my sketchy photographic skills as well as my sketchy graphic design skills:
In my defense, I deliberately put as little effort as possible into the graphic design of this first prototype to avoid emotional attachment. Here’s the “playmat” where the state of the turn is tracked… you can see that this whole thing is a work-in-progress…
And finally, when I was looking through the components I happened across my old idea for a board: hexes that could be arranged into any one of several shapes. In theory, this is a far superior design for a board, because it adds to the variety of possible games and is generally far more versatile. In practice, I can’t get as excited about the hexes as about the world map. Also, I kind of think that coming up with a good map is my job as the designer… the players shouldn’t have to do that work. Besides: Expansion!