Important Technique! Also: Mini-reviews.

To decide who goes first:

  • Pick a spot on the board
  • Grab a marker from every player and drop them all on the board
  • Closest marker to the designated spot goes first

Mini-Reviews:

Vikings: Lots of fascinating, quirky, novel mechanics. The trouble is I think they have all been added together to come up with a very ordinary game. Verdict: 2+. I would play again.

Conquest of the Fallen Lands: Neat mechanics in a solid, elegant game. I see a big flaw in that it can be possible for a player to get “stuck” with little to do for many turns at a time. I would feel uneasy about demoing it to new players for this reason. Verdict: 2+++. Would definitely play again, but someone else has to take the blame for suggesting it.

Quo Vadis?  The name means “Where are you going?”, evidently a Biblical allusion. “Whither I go, thou canst not follow me now; but thou shalt follow me afterwards.” Negotiation is the heart of the game, and for such a game, it plays very quickly. There’s opportunity for treachery and betrayal, but it doesn’t seem to be integral–our winner won without it. I suspect it has great value as an icebreaker or to play with new folks, but less replay value than most games. Verdict: 2++.

Commentary

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  1. 1. October 10th, 2007

    Pick a spot on the board
    Grab a marker from every player and drop them all on the board
    Closest marker to the designated spot goes first

    That sounds vaguely similar to Clout. This is not a good thing. Well, except that yours is just to see who goes first, and Clout based the entire game on that concept.

    qualistarian
  2. 2. October 10th, 2007

    When dice aren’t handy, I usually choose the first player by a generalization of evens/odds: for N players, everyone shoots 1-N fingers simultaneously; add them up; reduce mod N; count that many players from a predetermined starting point (generally, myself); that player goes first.

    Paul Jarc
  3. 3. October 12th, 2007

    That looks fast and slick and I’ll have to give it a try. Never let it be said that I have turned down an opportunity for modulo arithmetic.

    Rob Herman
  4. 4. October 12th, 2007

    That seems to take one more step than my ‘drop a pen’ technique, wherein I drop a pen on it’s butt, and whoever it points at dies goes first.

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