Modern Art Strategy; Review of Cash & Guns Live
Posted by Rob Herman at April 29th, 2008
I recently published two articles to BGG: a discussion of strategy in Modern Art and a review of the live-action pseudo-boardgame Cash & Guns: Live.
Posted by Rob Herman at April 29th, 2008
I recently published two articles to BGG: a discussion of strategy in Modern Art and a review of the live-action pseudo-boardgame Cash & Guns: Live.
Posted by Rob Herman at July 27th, 2007
Play against AIs. Nowhere near as good as the real thing, but when it’s 2:30 AM and you gotta have your fix, it’s available here.
http://snapper.rooms.cwal.net/games.html
The interface is very nice. The AI is decent but has a couple weaknesses that can be exploited:
Posted by Rob Herman at November 17th, 2006
I am planning something a little different: a series about the strategy of specific board games. It’s surprising how few strategy resources are out there for board games. It’s even more surprising that there’s no central repository for board game strategies. The boardgamegeek.com forums are the best thing there is, but there’s certainly no organization there. Perhaps one day I will have enough of a collection here…
I enjoy Thurn and Taxis and have been thinking about a “blitz” strategy for that game: rush to get the value-7 carriage in the minimum number of turns. This seems like a powerful strategy for several reasons:
The weakness of this strategy is that it foregoes the smaller province bonuses and the long route bonuses. It is also likely to place fewer houses because it will be choosing the Cartwright three or four times and may end up duplicating towns more than other strategies.
To test this out I will play a two-player game against myself. The two players will use the following strategies:
The “Blitz” player will:
The “Normal” player will:
In addition, the game will have the following parameters:
My prediction is this: For the first player, the added advantage of being half a turn ahead of everybody else makes a mixed, go-for-lots-of-bonuses strategy worthwhile. For the last player, the threat of being able to end the game when you want is so powerful that a blitz strategy is more worthwhile.
Does this seem silly? I want to get my predictions out in the open before I actually run this test to keep myself honest in how I interpret the results.