I only remember my dreams in two cases. First, if they’re terrible nightmares, and second, if I’m too hot. I wasn’t exactly feverish when I went to bed on Sunday—in fact, I was too cold, so I think I overdressed and overcovered for bed. I woke up a little less sick, and covered in sweat…
The point of all this is to share the game I was thinking about when I woke up. It’s a racing game… of sorts.
Title: Racing Fever, I guess.
Objective: OK, you watch it for the wrecks, but driving is all about the hot babes/dudes, right? Well, if I drove race cars, that’d be why, and you should too. To this end, you must acquire the most Fame.
Setup: You start with a small amount of money and a basic, unequipped car.
Core Mechanic: The game takes place in two phases. In the first phase, you bid or spend money on various kinds of upgrades. In the second phase, you race; winning races (or placing well) gives both Fame and money.
Phase 1: First, the next racetrack is revealed. (There might be a random selection of racetracks; or it might be assembled from different pieces.) This lets players choose the most advantageous upgrades for the next track.
Then, a series of potential upgrades are revealed, with varying costs. The costs are not directly linked to the power of the cards. Rather, they are assigned at random, and the player in last place gets the first pick. Players who are already doing well have to pay top dollar for whatever’s left, or just wait for the next turn.
Phase 2: The race itself. It takes place in sections of track. Some are benefited more by certain upgrades (straight track by engine upgrades, turns by tire upgrades, etc.) There may also be special one-shot upgrades that give you a greater benefit, but are used for only one race and used up. As the race goes on, players jockey for position—there’s some kind of die roll with a bonus based on the upgrades you have for that section. Being ahead in one leg gives you an advantage in the next, but only being ahead at the very end counts.
There’s another upgrade, Glamour, that provides no direct benefit in the race, but does give bonus Fame and money whether or not you win the race.
Duration: Probably a certain number of races, rather than a given Fame threshold.
I plan to finish prototyping Invasion first and I also have some plans this summer for some of my existing card games, but we’ll see if I can also get Racing Frenzy put together.