So here are the good and bad points of Abridged:
The learning curve is much gentler. A good thing. Getting new people up to speed is much simpler. I think Bridge organizations are hoping Abridged brings new people into the game. I certainly hope it does as well.
It affords many opportunities to think about declarer play. Another good thing. Because you get to the play fast and usually end up in an appropriate contract, there is lots of practice declaring (and defending) hands. Because it’s easier to count face cards (knowing opponents’ point count), you can get practice at that too. Also, you get an idea of the kinds of hands that tend to take many, or few, tricks. I think this will shape bidding intuition.
The teamwork aspect is almost entirely gone. Kind of a lousy thing. The defense still plays as a team, but the feeling of connectedness with your partner is missing. However…
The opportunity for partner homicide is greatly diminished. I would feel comfortable playing Abridged partnered with a significant other, even a new player. As long as you don’t watch while they declare, you’ll never know even if something goes wrong. Go make a sandwich.
The opportunity for aggressive bidding is gone. Declaring in round one pre-emptively is a recipe for disaster. The contract is just too high. Down three is as good for your opponents as a slam. The power of low-to-moderate point, unbalanced hands is vastly reduced. As someone who enjoys bidding competitively, I missed this point a lot.
“Pffffft. Double!” is gone. Same thing. Nothing quite like the thrill of punishing your opponents for overextending themselves.
Most of the declarer knowledge gained by the bidding is still there. Part of declarer play is reading your opponents’ bids for hints as to the location of missing cards. Since you know their strength and length in their longest suits, most of this information is still available to you. In fact, declarer play is very similar, which is a good thing.
Slam bidding is gone. Yeah, it’s hard, and happens rarely so players don’t get a lot of practice. But bidding and making a slam feels like a real achievement in a Bridge game. In the practice games we played, I was dealt a 28-point monster (across from 4) and thanks to my knowledge of the opponents’ points, managed to take all the tricks. It didn’t feel the same.
3NT is gone. For the high bid, you’re in 4 of a suit or 4NT. Except in freakishly flat hands, you almost certainly want to be in 4 of a suit. The “ten” contract teaches the importance of 4-of-a-major bids, and I wish you got a bonus trick or something for declaring NT.
You can play pickup games without knowing each others’ conventions. This isn’t so much a skill level difference as a Bridge culture difference. I play Standard American and can adapt to the 2/1, but old American bidding systems with strong twos, 16-18 NT, and four-card-majors (as some older Bridge players play) are very strange to me. If I wanted to play a pickup game without taking 20 minutes with my partner to hash out our conventions, Abridged is the way to go.