Modern Art Strategy; Review of Cash & Guns Live
Posted by Rob Herman at April 29th, 2008
I recently published two articles to BGG: a discussion of strategy in Modern Art and a review of the live-action pseudo-boardgame Cash & Guns: Live.
Posted by Rob Herman at April 29th, 2008
I recently published two articles to BGG: a discussion of strategy in Modern Art and a review of the live-action pseudo-boardgame Cash & Guns: Live.
Posted by Rob Herman at April 1st, 2008
My idea for this is a little different than the solo Dice Quest.
There are 6 resources–one corresponding to every number.
Phase 1: Everyone rolls their dice in standard Yahtzee/To Court The King style. After all your rolling, you get to “harvest” any one resource; for example, if you have four 5’s, you can take four of the resource that corresponds to 5.
Phase 2: VPs are awarded. Four of the resources award one VP each. They then decay in different ways. Throwing out random ideas: one is a blind bid, one goes to the winner then the winner loses one, one goes to the winner then everyone loses half, one goes to the winner than the winner loses the second place’s total.
Phase 3: New abilities are gained. A certain number of abilities will be revealed, and they will be distributed somehow–maybe auctioned off, maybe purchased for a flat fee starting with the player with the lowest score. Resources are used as currency to buy abilities–any can be used for this purpose. Most abilities would be geared towards modification rather than extra dice; the target number of dice is 4-8 rather than 3-12.
Of the remaining 2 resources, one counts more (probably double) for buying abilities, and the other is spent to allow you to “harvest” a second number. For example, if your roll is 5, 5, 5, 5, 2, 2, you can spend one of these resources to harvest four of the resource corresponding to 5 and two of the resource corresponding to 2.
For some reason, the game is not “speaking” to me right now so I’m not going to rush out and flesh it out. One specific issue I see: In both Yahtzee and TCtK, watching other players roll the dice is boring. I would like to have everyone roll the dice at the same time, but with such a strong area-majority foundation, waiting until you saw what the other players doing would be a great advantage in many cases. One possible solution is to roll the dice in secret. Another is to roll in a specific predefined order, maybe based on score.
I’m more excited about the solitaire game because the action is nonstop! I’ll flesh out this one only if I get further inspired or bored.