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	<title>Rule 0</title>
	<link>http://www.rule0.com</link>
	<description>We don't fight. We're Euro-Vikings.</description>
	<lastBuildDate>Sat, 17 May 2008 17:36:01 +0000</lastBuildDate>
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	<item>
		<title>Modern Art Strategy; Review of Cash &#038; Guns Live</title>
		<description>I recently published two articles to BGG: a discussion of strategy in Modern Art and a review of the live-action pseudo-boardgame Cash &#38; Guns: Live. </description>
		<link>http://www.rule0.com/archives/271</link>
			</item>
	<item>
		<title>Outline of hypothetical future multiplayer Dice Quest</title>
		<description>My idea for this is a little different than the solo Dice Quest.

There are 6 resources--one corresponding to every number.

Phase 1: Everyone rolls their dice in standard Yahtzee/To Court The King style. After all your rolling, you get to "harvest" any one resource; for example, if you have four 5's, ...</description>
		<link>http://www.rule0.com/archives/269</link>
			</item>
	<item>
		<title>Solo Dice Quest Outline</title>
		<description>Here were the parameters in my head when I started trying to hash out the design for Solo Dice Quest:

	Like in To Court The King, you start with 3 dice and gain both dice-adding and dice-modifying abilities.
	Both dice-adding and dice-modifying abilities should be necessary.
	Unlike in To Court the King, in ...</description>
		<link>http://www.rule0.com/archives/268</link>
			</item>
	<item>
		<title>Rule 0 is Alive! New dice game</title>
		<description>The exile has returned...

I haven't even been away from boardgaming; I've been largely posting my thoughts at the 'Geek, in many ways a better place to write because the audience is larger and individual writings can be smaller. But I don't want to let Rule 0 die! After some thought, ...</description>
		<link>http://www.rule0.com/archives/267</link>
			</item>
	<item>
		<title>Pattern Blocks!</title>
		<description>I'm not dead!

In fact, I have a new toy. A staple from my childhood that's actually even more fun than I remember.

Pattern blocks are little wooden blocks (about 1 cm thick) that come in the following shapes:

	Equilateral triangle, side length 1 unit (green)
	Rhombus, angles 60-120-60-120, side length 1 unit (blue)
	Hexagon, ...</description>
		<link>http://www.rule0.com/archives/266</link>
			</item>
	<item>
		<title>Essen/Winter Upcoming Games of Interest</title>
		<description> 1960: Making of the President: One of the designers is Jason Matthews of Twilight Struggle fame. This game is obviously mechanically inspired by Twilight Struggle but looks to have some potentially important advantages:

	90-minute playtime (vs. 180)
	Cards have a secondary value, putting a number of "rest cubes" into a Shogun-esque bag, ...</description>
		<link>http://www.rule0.com/archives/265</link>
			</item>
	<item>
		<title>Important Technique! Also: Mini-reviews.</title>
		<description>To decide who goes first:

	Pick a spot on the board
	Grab a marker from every player and drop them all on the board
	Closest marker to the designated spot goes first

Mini-Reviews:

Vikings: Lots of fascinating, quirky, novel mechanics. The trouble is I think they have all been added together to come up with ...</description>
		<link>http://www.rule0.com/archives/263</link>
			</item>
	<item>
		<title>Invasion: Design Goals</title>
		<description>Here are the design goals I have for Invasion. Hopefully, my intuition and playing-in-my-head has taken taken the game most of the way and playtesting and brainstorming can finish this into a great, enjoyable design.

Summary: Area-control game with emphasis on risk management and bidding for opportunities.

Weight: Light, just north of ...</description>
		<link>http://www.rule0.com/archives/262</link>
			</item>
	<item>
		<title>Invasion: Pictures as Promised</title>
		<description>Here you go. First, most of the components (not pictured: the Move/Deploy deck and the smaller size of scoring tokens)



A close-up of the game board, showing off my sketchy photographic skills as well as my sketchy graphic design skills:



In my defense, I deliberately put as little effort as possible into ...</description>
		<link>http://www.rule0.com/archives/258</link>
			</item>
	<item>
		<title>Invasion&#8211;Prototype Costs</title>
		<description>Just in case you were interested. Luckily:

	I have a day job
	Buying fiddly things makes me happy
	Many of them aren't used up and can be applied to another prototype

And the list:

	$3.50: 9"x12" foam board
	$5.50: 20"x30" blue foam board (cut up, only about 1/3 used)
	$2: printing
	$17: plastic centimeter cubes (I got 1000--they're ...</description>
		<link>http://www.rule0.com/archives/256</link>
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